Some have expressed concerns that Buffy CCG doesn't provide enough interaction. Well, duh, if you don't attack there won't be much interaction. Read on, and you'll see a deck that has bite.
Spike Essence Spike WW1
Abduction 6
*s beside the locations I'd like to start with
CRD 92 |
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Creep Factor x3 121 Oh, The "Other" Cemetary x3 133 Run, Fast! x3 177 Testosterone x3 30 The Old Madison Body-Switch x3 46
Catherine Madison 64
Pergamum Codex 167
Expert On Weird x3 97 |
Use the utility cards to help Spike find his prey. Make them Run, Fast!, right into Spike's clutches. Coax the unsuspecting companion or minion over to the lawn. Give Spike a Ring Of Prophecy or Fast Pace to allow him to catch up to the sun-lovers. If need be, use The Old Madison Body-Switch to bring the important food over to Spike.
Of course, Spike is not into Trivial Pursuit or beauty pagaents, so use Creep Factor and Testosterone to keep the fights the way Spike likes them.
Spike often needs a friend, so when you start drawing redundant Real Literary-Like cards, start giving them to Dru. Soon, she'll be as suped-up as Spike. You don't want Spike to get lonely.
If all else fails, Spike plus your minions can do all of the challenges, but what's the fun in that?
So, there it is, in all it's glory (right now anyway).
After all, Spike's favorite food is Scooby snacks!
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Revised 13-January-2002